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Environment Modeling for Bayonetta 3

Environment Modeling for the Egypt area, and part of Thule.

EGYPT:
Most of my work focused on Chapter 8 & 9, received a rough layout for the stages and started to build from there.
Modelled assets, added details on zbrush, baked maps and painted textures.
Created and set collision & LOD data for each asset.
Placed on the map keeping visual interest and balance on mind.
Adjusted the position, intensity and other properties of lights in the game engine.
Prepared areas for and baked Light Maps.

As long as the initial layout was kept we had a lot decision over the look of the environment, "as long as it looks good and follows the visuals its ok" was the norm and it really helped develop some sense of what makes a space feel real.
With concept art and a couple of assets already prepared by PG we could match our work to the environment feel and avoid out-of-placeness overall.

THULE:
This was actually the start of my involvement in this project.
Modelled and textured rocks for this stage.
Created assets from existing ones (e.g. debri, etc), adjusted textures accordingly.
Polished terrain geometry, merged assets, cleaned hidden polygons.
Rearranged and added assets.

Besides environment work, looking for bugs on other stages was another task we did as well!
By the way, initially we were a 4 people team on Thule, but most of the egypt area was done by three people including myself.
Not sure how specific I can get but let's just say it took many many months, Egypt and part of Thule.
First time doing a full environment like this, and while it was incredibly challenging I absolutely LOVED seeing everything come together.
I definitely want to become more skilled at this type of work.

Bayonetta 3, 2nd official trailer

Beginning of Chapter 8

Starting point of Chapter 8

Starting point of Chapter 8

Modelled the entire tunnel and most of the big rock formations of this chapter

Modelled the entire tunnel and most of the big rock formations of this chapter

Brushed up rock modules too.

Brushed up rock modules too.

Was glad to see very little changes with what we turned in and got approved.

Was glad to see very little changes with what we turned in and got approved.

Things like the windmill and columns were a couple of the assets that were already done by the time we got in the project.

Things like the windmill and columns were a couple of the assets that were already done by the time we got in the project.

This bridge was assembled using parts of the modules of Malfas/Baal's temple

This bridge was assembled using parts of the modules of Malfas/Baal's temple

As far as I remember I did not placed that broken obelisk there!
Obsessed with how cool it looks with the broken tiles beneath and around it.

As far as I remember I did not placed that broken obelisk there!
Obsessed with how cool it looks with the broken tiles beneath and around it.

The sky is something we did not do! That was the head of environment.

The sky is something we did not do! That was the head of environment.

I think we did a good job with the cliff's texture but I can notice that more detail was added to it, it looks even better than before.

I think we did a good job with the cliff's texture but I can notice that more detail was added to it, it looks even better than before.

Also made the broken parts of the bridge that can be seen in the tornado cinematic.

Also made the broken parts of the bridge that can be seen in the tornado cinematic.

So far most of the things you can see, I either made them or assembled them from other assets.

So far most of the things you can see, I either made them or assembled them from other assets.

Statues were done previous to our involvement, like this colorful malfa's one on the right.

Statues were done previous to our involvement, like this colorful malfa's one on the right.

The first asset i made for Bayonetta 3 !

The first asset i made for Bayonetta 3 !

This debri as well !

This debri as well !

My name in the credits!
Full name in roman alphabet this time.

My name in the credits!
Full name in roman alphabet this time.